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My Works

Here, you'll find a showcase of my work, highlighting my ability to blend creativity with technical expertise to bring unique game concepts to life. From designing intricate gameplay mechanics to crafting compelling narratives, my goal is to create games that captivate and inspire players.

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Whether you're here to explore my published games, delve into the complex worlds of my team-based projects, or discuss potential collaborations, I invite you to take a journey through my creative process. Thank you for visiting, and I look forward to connecting with you.

August 2024 - Present

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Hopscotch Games

At Hopscotch Games, I worked as both a game developer and a design consultant, contributing to multiple mobile projects with a strong focus on gameplay systems, UX, and player engagement.

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Key Contributions:

  • Led development on a complete online multiplayer, turn-based mobile game, handling core gameplay logic, networking, and UI integration.

  • Designed and developed multiple games for the Highrise platform, blending creative mechanics with performance-optimized code for mobile play.

  • Collaborated cross-functionally with artists, writers, and producers to shape design direction and deliver polished player experiences.

  • Provided input on game loops, progression systems, and player retention strategies.​

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This experience sharpened my ability to work in agile environments, rapidly prototype, and balance creativity with technical execution.

October 2024

Roman Legionary Animation Pack

A detailed and historically-inspired animation pack designed for game developers building ancient or medieval-themed experiences. This Unity asset includes a full set of high-quality, game-ready animations for Roman legionaries—ideal for battle scenes, cinematic sequences, and character prototyping.

Developed with a focus on clean loops, root motion, and ease of integration into any Unity project.

Explore the asset on the Unity Asset Store

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July 2024

Supply Lines

Designed and developed a tycoon game based on vehicle path management for WTF x IGDC Game Jam 2024.

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Link: https://xfrankensteinx.itch.io/supply-lines

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July 2024

Archer Animations Pack

Developed and published Archer Animations Pack on the Unity Asset Store. This comprehensive collection includes 92 high-quality humanoid animations, designed to enhance the realism and immersion of your game projects.

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Link: https://assetstore.unity.com/packages/3d/animations/archer-bow-and-arrow-cover-animations-pack-287809

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June 2024

Card Samurai Prototype

Prototyped a hybrid turn-based tactics and deck-building game for Android platforms. An early prototype is available on itch.io.

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Link: https://xfrankensteinx.itch.io/card-samurai

January 2024

Wild West Animation Pack

Conceptualised, Animated and published a set of 85+

humanoid Animations perfect for creating immersive, 

authentic western themed games.

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Link: https://assetstore.unity.com/packages/3d/animations/wild-west-revolver-gunslinger-cowboy-animations-267436

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2021 - 2024

Ogre Head Studio

As a Game Designer at Ogre Head Studio, I worked extensively on a range of client projects, enhancing my expertise in various aspects of game development. Moreover, I also contributed to the development of Yodha, the much-anticipated upcoming game, contributing to its innovative gameplay mechanics and immersive storytelling.

October 2021

Escape from Clockwork Castle

Designed and Developed for BYOG 2021, Escape from Clockwork Castle is is a horror survival metroidvania game based in a Lovecraftian setting.

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Link: https://xfrankensteinx.itch.io/escape-from-clockwork-castle

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May 2021

Vanquished

Vanquished is a Dark Souls-inspired 2.5D Metroidvania game designed and developed for Android platforms. It combines intense combat with deep exploration, drawing players into a dark, atmospheric world filled with formidable enemies and hidden secrets. 

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Though it has been delisted from the Google Play Store, the game remains accessible via a WebGL port available online, preserving its core gameplay experience.

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Link: https://xfrankensteinx.itch.io/vanquished

August 2020

Tilt-to-roll

Tilt-to-Roll was an arcade game that utilized the gyroscopic features of tablets and smartphones to create a unique tilt-based gameplay experience. Players controlled a rolling ball by tilting their device, navigating through challenging mazes while avoiding traps.

 

Despite its eventual removal from Google PlayStore, the game remains a cherished example of innovative mobile gaming.

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March 2020

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One Minute Ambulance

Designed and Developed for Nikhil Malankar's Game Jam, "One Minute Ambulance" is a hypercasual, fast-paced navigation game that challenges players to swiftly reach their patients within a tight time frame. Drawing inspiration from the beloved Crazy Taxi, the game delivers a thrilling experience reminiscent of classic arcade gameplay.

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Link: https://xfrankensteinx.itch.io/one-minute-ambulance

August 2019

Spitfire Ace

In my debut exploration into game development and design, Spitfire Ace emerged as a basic yet engaging top-down rail shooter. Through this project, I gained invaluable insights into leveraging different advertising strategies to monetize my games effectively.

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Unfortunately, Spitfire Ace has been withdrawn from the Play Store.

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